Wednesday, February 13, 2013

Ruse

Ruse

Features
  • R.U.S.E. displays maps a hundred times larger than in traditional RTS games, which makes raises strategy to an unprecedented scale and gives deception a lot more depth.
  • RTS action that includes becoming a master of deception on the battlefield using tactics like decoys, camouflage, radio silence, deciphering to mislead enemies.
  • Experience war as a strategist commanding a huge spectrum of mechanized and infantry units.
  • Choose between six Axis or Allied powers with specific units and abilities and tactical leanings.
  • Test your strategic skills with fast-paced, addictive adversarial skirmishes, up to 8 players.

Amazon.com
R.U.S.E is a Real-time Strategy (RTS) game utilizing a revolutionary deception gameplay mechanic that adds a whole new dimension to its classic faction and resource collection based battlefield action. This mechanic allows and encourages players to engage in elaborate tactics of misdirection, which are as important as any other battlefield tactic to overall success in-game. Additional important features include six historically accurate Allied and Axis nation factions from the conflict, each with specific units, huge maps magnifying the importance of strategy and multiplayer support up to eight players. .caption font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; ul.indent list-style: inside disc; text-indent: -15px; table.callout font-family: verdana; font-size: 11px; line-height: 1. 3em; td.vgoverview height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px;


R.U.S.E. game logo

Map showing in-game faction ruse events in play in R.U.S.E.

Tactical deception system.
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A tank battalion targeting an infanty unit in the distance in R.U.S.E.

Easy targeting functionality.
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A dogfight in desert in R.U.S.E.

WWII specific weaponry.
View larger. Rebirth of the RTS Genre Through Deception
Developed by Eugen Systems, R.U.S.E is a WWII based Real-time Strategy (RTS) game that is set to refresh the genre through the introduction of battlefield deception on a major scale. Of course the existence of deception as a tactic is as old as the RTS genre itself, but the approach to this taken by R.U.S.E is far beyond anything that has come before it. Instead of the one-off ploys and minor misdirections enacted at players' discretion seen in other games, R.U.S.E. Raises deception to the level of an integral battlefield tactic. Deceptive tactics, known as "Ruses," allow players to do things like bluff enemies in order to lead your nation's army to victory, camouflage your troops, lure your opponent with decoy units, sabotage his logistics and more. Ruses are built into the game's mechanics in the form of "cards" that can be played at particular times. There are many of these to choose from and use in accordance with particular scenarios and unit abilities. Just a few of these include: Radio Silence - A way to hides all units in a sector from an enemy intelligence system. Spy Plan - Reveals all unidentified units in the sector and keeps spy units hidden from the enemy detection system as long as they do not leave the affected area. Decryption - Reveals all enemy orders in a chosen sector. Decoy Offensive - Creates 5 decoy units to simulate an actual attack, drawing enemy forces out. Camouflage Net - Hides buildings and production facilities from enemy intelligence resulting in possible flanking scenarios by unexpected forces and unseen resources. Dimension is another fundamental aspect of R.U.S.E. That highlights the importance of deception. The IRISZOOM Engine, utilized by R.U.S.E. Displays maps a hundred times larger than in

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